Wednesday, November 08, 2006

Full Auto

Controlled Chaos
You are racing in Full Auto, but it’s easy to lose sight of that simple goal when you’re busy firing missiles, laying mines, destroying roadside attractions, boosting over mad jumps, and using the unique “unwreck” feature to rewind time and avoid wipeouts. “We’ve actually had to rein some of the chaos and destruction back,” Producer Cord Smith adds. “It was just too intense and distracting.”
Go Your Own Way
Why stay on the road when you can careen through a glitzy casino? Full Auto rewards curiosity with myriad shortcuts, many of them through fully furnished buildings. Don’t be shy—if a fence, wall, or ramp looks as if it might lead somewhere, give it a shot. You can always unwreck if your potential secret passageway ends up slamming your ride into a brick wall.
A Delicate Balance

We were surprised to find that Full Auto’s gameplay has evolved since our last test drive. “We’ve rebalanced all the weapons and made the control feel more like driving a real car,” says Smith.
A Dish Best Served Cold
Full Auto skipped the racer-packed 360 launch, but now must face rival Burnout Revenge. “Our game is different,” explains Smith. “It’s perfect for people who like to race hard and blow s*** up.”
Live Carnage
Expect great things from Full Auto’s ultraviolent Xbox Live play—official tournaments, downloadable content...the whole works. Well, except for arena combat—look for that in the PS3 version.
Publisher: Sega Release Date: February 2006
Copyright © 2006 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Electronic Gaming Monthly.

http://www.findarticles.com/p/articles/mi_zdegm/is_200602/ai_n16013974

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